Qualcomm and the Mobile Video Game Revolution – TechNewsWorld

The video game market is divided into five segments: legacy PC and console, evolving mobile devices — mostly phones but some tablets, and the emerging cloud. That’s four, I’ll get to the fifth segment in a minute.
Observing these segments, Qualcomm is present mostly in evolving mobile devices. At the same time, that has an interesting connection to the emerging cloud segment given you can’t play a game in the cloud unless you have a client device — at least not right now. The preferred client device is a smartphone because it is almost always with you.
Now for the fifth segment: VR gaming, which is surrounded mostly by Meta’s Oculus Quest 2 which also uses Qualcomm tech.
Let’s talk about Qualcomm, gaming evolution, and the bottlenecks that currently prevent the expansion from consoles and PCs to more mobile devices and the cloud — and video game trends.
Then we’ll close with my product of the week, which is arguably the best gaming smartphone on the market.
This is the oldest form of broad market video game. I say “broad market” because there were video games you could play on mainframes, but only a few folks knew how to play them and had access to the mainframes to do so. Console gaming has several sustaining advantages, but also some critical disadvantages.
On the advantage side, the hardware is dedicated, and all patching and updates are handled by the console maker for as long as that version of the console is supported. You generally don’t have to worry about malware if you use approved games (which are often downloaded today), and you can be almost certain that any current title will play well on a current console. Hardware cost is affordable — generally under $500 to get started — and you can use a decent TV screen, so you don’t need an expensive monitor.
The downside is that the game console only plays games. Chances are it isn’t with you unless you are at home because taking it on vacation is a bit of a pain, and good luck playing a game on a console in a car or plane while in transit. This is offset by consoles like the Nintendo Switch that do allow for mobile gaming but tend to be targeted to a young audience.
So, consoles are great for gaming, but not flexible or portable enough for how most seem to want to game today. But it is good at gaming on a TV at home if you have the room and no one else wants to use the TV while you are gaming.
The PC gaming market really took off after Windows 95, as that operating system came with games bundled in. This segment has a different set of advantages and disadvantages.
Advantages include being able to game and do work at the same time, and PCs come in both desktop and laptop form, allowing for both more hardware variety and more mobility than most consoles. Games that use keyboards and mice tend to work better with PCs, but you can also often use gaming controllers as well if needed. You can build a custom desktop PC which is, in and of itself, a status symbol to other gamers, and buy your way to a stronger competitive edge.

The disadvantages of PCs are that gaming rigs tend to be expensive. You can easily drop over $5,000 into a top desktop gaming rig. Gaming on a laptop can result in having to use a smaller display and dealing with reduced battery life. Gaming laptops also can cost as much as gaming desktops when fully equipped. While we do carry our PCs more often than we do most consoles, we still may not have them with us when we want to game. They tend to be large, making them harder to use on a plane or in a car.
I find laptop gaming too restrictive on display size to want to use them often. I mostly game on a custom gaming desktop rig with a large Dell 49-inch display.
This is where Qualcomm is showcased, and it is the fastest-growing segment. It, too, has advantages and disadvantages.
Advantages have to do with availability and flexibility. Like PC gaming, you can use a smartphone for more things than gaming, and you can multitask. The smartphone is always connected, leading to what may be a better-connected experience. People carry their smartphones with them so they can game wherever they are and often where a PC or console isn’t viable, like when standing in a line. Titles have been steadily improving over time, and the richness of mobile games can approach what you’d see on a console or even some PC games.

Disadvantages are that smartphones generally are designed for connectivity, not gaming, and a non-gaming smartphone, even if it has Qualcomm’s latest and most powerful Snapdragon processor, will likely begin to throttle down very quickly when used for gaming because the phone can’t dump enough of the heat it generates. Performance is generally traded off against mobility. Screen sizes are very small (but can be offset with head-mounted displays) and the small screen is also a control surface (but with a head-mounted display can become a dedicated controller).
Overall, smartphones are closing in on the utility and capabilities of PC and console games but are still limited by the lack of head-mounted displays which force folks to generally play on the far less capable displays on the phone. Qualcomm is pushing this effort hard, funding gaming tournaments with decent prizes and pushing their leading Snapdragon 8 and 8+ platforms hard to address gamer needs.
This is highlighted by services like Nvidia’s GeForce Now which provides cloud instances of high-performance gaming PCs for remote gamers.
The advantages are that you get decent PC-level performance with any device that can be used as a client. These services tend to favor games designed for PCs, but they can be played through set top boxes like Nvidia’s own Shield or on a smartphone depending on the controller interface. These services provide the most flexibility in terms of hardware and the lowest cost of entry for top-level games.

The disadvantages are they are very dependent on the network which means you probably can’t use the service on a plane or cruise ship where the network bandwidth is low, and the latency is very high. You must pay a monthly fee; you don’t own the service, and the service may not have the game you want to play.
However, it is likely that cloud gaming represents the eventual future of gaming. We just don’t have the network infrastructure yet to make it dominant.
While there is VR gaming on a PC, the limitations of needing a PC and having to cable connect to it has limited the popularity of that approach. Right now, the most popular VR gaming platform is Meta’s Oculus Quest 2.
The advantages are that it’s portable and doesn’t require a tether. The games, particularly those tied to movement, are fun and very playable. You can play this while in a car or plane, and you can watch movies on it privately, much like you would with a head-mounted display on your PC or smartphone. Like a game console, you have dedicated controllers and the cost is under $400 to get started.
Disadvantages are that the expectations for VR gaming are ahead of the hardware. Resolutions are lower than people expect, and the game content is limited. Often people are made fun of for using the technology, which creates resistance to adoption. There isn’t much in the way of cloud games now and Meta appears to be burning an unsustainable $1 billion a month building out the experience and, if Meta fails, there is no one in the wings to pick up the slack.
There is also AR gaming as highlighted by games like Pokémon Go, but this is still too limited and the promise of this type of game, as highlighted by the old HP video Roku’s Reward, has never been achieved in production.
Console and PC gaming continues, but the real growth appears to be in mobile gaming given how quickly it is growing and how relatively convenient it is. However, it is hampered by the size of the mobile screen and the fact you need a gaming phone to truly experience strong mobile gaming. With a head-mounted display, mobile gaming has far more potential, but these displays are not yet in wide use which reduces their impact.

VR gaming has massive unmet potential and, I expect, the long-term future of gaming will be in virtual space, but we may not get there for a decade or so because we still need better human-machine interfaces to reach the consumer expectations of something like a Holodeck.
As a result, gaming is in flux. Console and PC gaming are still viable markets, but mobile gaming is growing faster and has the potential to overtake both by the end of the decade. For now, Qualcomm is well positioned on both mobile and VR gaming, which puts it in a decent position to help define the future of gaming.
We’ll soon see how all of this plays out.
Tech Product of the Week
The best gaming smartphone in market right now is arguably the Black Shark 5 Pro.
It uses the latest Snapdragon 8 processor, has a huge 4550mAh battery with over 1,200 charge cycles, provides a 144Hz refresh rate, has liquid cooling and a 108MP triple camera system. Its starting price of $799 makes it a decent value, though personally I’d pay $100 more and get the better equipped 12GB+256GB model.
Black Shark 5 series gaming smartphone
Black Shark 5 series gaming smartphones / Image Credit: Black Shark
Another differentiator is that it has physical game triggers which make it far quicker than screen-based triggers which is critical for competitive first-person shooter (FPS) games. I’ve had a Xiaomi phone previously and have been impressed with the firm’s quality.
This phone comes in two colors, white and black. I prefer the black version. But what makes this device stand out are the extreme cooling to keep the processor from throttling, the mechanical triggers, the top Qualcomm processor, and the huge battery.
Other features include a 6.7-inch OLED display, HDR 10+, 5 million to 1 contrast ratio, and a dual zone pressure-sensitive display. The Black Shark 5 Pro is a beast of a gaming phone — and my product of the week.
Rob Enderle has been an ECT News Network columnist since 2003. His areas of interest include AI, autonomous driving, drones, personal technology, emerging technology, regulation, litigation, M&E, and technology in politics. He has an MBA in human resources, marketing and computer science. He is also a certified management accountant. Enderle currently is president and principal analyst of the Enderle Group, a consultancy that serves the technology industry. He formerly served as a senior research fellow at Giga Information Group and Forrester. Email Rob.
Please sign in to post or reply to a comment. New users create a free account.

What do you use to play video games?
– select all that apply –

Loading ... Loading …

Cloud Gaming Service
Dedicated Gaming Console
Handheld Gaming Device
Personal Computer
Virtual Reality Headset
Attacks on Cloud Service Providers Down 25% During First 4 Months of 2022
Canonical Lets Loose Ubuntu 22.04 LTS ‘Jammy Jellyfish’
Low-Code Platforms Help Ease the Shadow IT Adversity Pain
Study Finds Sports Is King Among Livestreamers
New Cisco Conferencing Devices Designed To Heal Meeting Fatigue
Amazon Puts High-Tech Spin on Play Dates With Kiddie Video-Calling Device
Apple Shows Off Vast Upgrades to Software, Hardware, User Experiences at WWDC22
Microsoft’s Innovative 4-Processor PC
Slipping Graphics Chip Prices Could Signal Coming End of Semiconductor Shortages
Security Demands Shifting Business Backups Away From On-Prem Boxes
Ubuntu Core 22 Release Addresses Challenges of IoT, Edge Computing
KYY 15.6″ Portable Monitor Packs Value With a Healthy Feature Set
Forrester Report Cautions About Web3 Security
IT Security Pros Push for Consolidated Standards, Vendor Products
5 Cyber Safety Tips To Survive the Internet, Hackers and Scammers
Data Observability’s Big Challenge: Build Trust at Scale
The Business Case for Clean Data and Governance Planning
6 Critical Steps for Scaling Secure Universal Data Authorization
Leapwork CEO: No-Code Platforms Democratize Testing Automation
Cognitive Skills for Engineering Success
Apple and Microsoft Developers Conferences Exhibit Companies’ Strengths, Weaknesses
Qualcomm and the Mobile Video Game Revolution
Robotic Letter Writing Lends a Hand to Personalized Marketing, CRM
Nvidia and Disney Can Breathe Life Into the Metaverse
B2B Funding Firms Banking on Embedded Finance
Unresolved Conflicts Slow eSIM Upgrade Path to Better IoT Security
Cryptocurrency Custody Concerns: Who Holds the Digital Storage Keys?
Stat Firm Reports Less Than 1% of Subscribers Playing Netflix Games
Nvidia Showcases the Metaverse Future at GTC
Play-To-Earn Gaming Faces Hurdles To Rapid Growth
Top Universities Exposing Students, Faculty and Staff to Email Crime
6 Signs Cybercriminals Infected Your Phone and How To Fix It
Security Pros Lured to Bug Bounties by Big Pay Days
New Linux Laptop Line Advances HP, System76 Open-Source Collaboration
InnoView’s 15.6″ 4K Portable Panel Could Be the Ultimate Touchscreen Accessory
The 5 Coolest Things at Dell World Almost No One Saw
Meta Moves To Back Off Removing Covid Misinformation From Platforms
Hack Your Metabolism To Improve Health With the Lumen Smart Device
Amazon Rolls Out Alexa for Senior Living and Healthcare Providers
Home Security Market Thriving Despite Dread of False Alarms
Digital Devices of Corporate Brass Ripe for Hacker Attacks
Home Automation Faces 3 Perpetual Problems
Start Here When Things Go Wrong on Your Linux System
Computers Use Processes, So Should You
NICE Platform Answers Call for Hyper-Personal CX Tools
Foundries and Arduino Team To Patch IoT Devices
Remote Work Heightens Privacy and Security Anxiety Among Employees
Amazon Super Smart Fridge Is Reportedly in the Works
Denmark Tops in Digital Quality of Life, US in Fifth Place
Unprotected Machine Identities Newest Enterprise IT Security Concern
Cybersecurity Pros Preach Constant ID Challenging, Attack Readiness To Defeat Threats
New Software Vulnerability Zeroes In on Microsoft Programs
Hackers Cast LinkedIn as Most-Popular Phishing Spot
Forrester Pegs B2B Fraud, Cyber Insurance Complacency as Top Threats in 2022
Kids’ Screen Use Sees Fastest Rise in 4 Years
Sports Betting Platforms Gambling With Substandard CX
Appdome CEO on Mobile App Security: No Developer, No Code, No Problem
Titan Linux Beta Brings Simplicity, Finesse to KDE Remake
Linux Security Study Reveals When, How You Patch Matters
New Breeze Theme Gives KDE Neon Release Lots of Sparkle
PII of Many Fortune 1000 Execs Exposed at Data Broker Sites
US-Led Seizure of RaidForums May Defy Lasting Effect on Security
Atlas VPN Debuts MultiHop+ for Added Layer of Internet Privacy and Security
Rebuilding Ukraine: 3D Printing and the Metaverse Could Help Create the Cities of Tomorrow
InnoView 15.8″ Portable Display: More Screen Space for Small Devices
Desklab Portable Monitor: Ideal for Work, Play, Mobile Productivity
DARPA Moves Forward With Project To Revolutionize Satellite Communication
Science, Art Inspire Women in Tech Entrepreneurship
Why Commercial Space Travel Is Unlikely To Scale Up
Microsoft Bing, Yandex Create New Search Protocol
Botify SEO Platform Helps Brands Navigate Organic Search Rankings
Google Cloud Seeks To Cure Retailers’ Search Woes, Help Compete With Amazon
Cyber Asset Management Overwhelming IT Security Teams
30 Years of Linux History Told via Distros
Stale Open Source Code Rampant in Commercial Software: Report
What’s in Store for Next-Gen Digital Wallets
Apple Refreshes iPhone SE, iPad Air, Debuts Studio Desktop
Tesla Smartphone Could Be a Game Changer
A Third of US Social Media Users Creating Fake Accounts
Amazon Lawsuit Fingers Facebook Groups Recruiting Fake Reviewers
Big Tech Firms Move To Squash Deceptive Info on Ukraine Crisis
Nvidia Launches Earth 2 and Goes to War Against Climate Change
Kuo Predicts ‘iPhone 13’ Will Support Satellite Calls and Texting
30 Years Later, the Trajectory of Linux Is Star Bound
Don’t Become a Fool in the IT Gold Rush
Marketers: Beware Florida’s Mini-TCPA
Natural Language Speaks Loudly About a Big Shift in AI
Microsoft Finally Has Truly Competitive Alternatives to Apple Products
New iPad Mini Stars at Apple Refresh Event
Chromebook Shipments Jump 75% YoY in Q2
Musk-Twitter, Qualcomm-Apple, Netflix-Microsoft: Deciphering the Insanity
The World Is Not Yet Ready for Electric Cars
The Importance of the Metaverse Standards Forum
New EU Law Will Force Google, Meta, Others To Expose Algorithms
Pandemic, Compliance Driving Increased Privacy Spending
Report Argues Antitrust Bill Would Hurt Consumers, Stymie Innovation
Lucid, Nvidia and the Rapidly Changing Future of Electric Cars
Rapid EV Adoption by Low-Income Drivers Needed To Curb Climate Change: Report
BlackBerry and Preparing for the Software-Defined Automobile
The Metaverse Future: Are You Ready To Become a God?
New Recipe for Marketing Success: Blend Digital and CX, Mix Well With AI
Meta vs. Varjo and Nvidia: The Bifurcation of the Metaverse
Apple MR Specs Will Shun Metaverse: Report
Apple Wearables Holiday Sales Knock It Out of the Park
5 Terrific Tech Gift Ideas for Your Holiday Shopping List
Cybercriminals Employing Specialists To Maximize Ill-Gotten Gains
Encouraging Research Finds Brain Adjusts to ‘Third Thumb’
E-Commerce Tending to Health and Wellness Needs
Copyright 1998-2022 ECT News Network, Inc. All Rights Reserved.
Enter your Username and Password to sign in.



More Posts

Market Research

Pulse Surveys

Turn feedback into action

Our survey platform makes it easy to measure and understand feedback so you can drive growth and innovation

Pulse Handshak

Pulse Handshak

Collaborative online survey tool for the market research industry. Remote assisted surveying just like face-to-face interviews. Here interviewers can talk to the respondent over the web-console without the need for any other communication channel and share the same Q're with responses and click actions.

Pulse FE

Pulse FE

Pulse Field Expert or Pulse FE is the main platform for both offline and online survey at softofficepro.com. It is robust and used by hundreds of clients over tens of years with millions of responses. Do it once Q're and deploy on both offline devices (android) and online forms makes it a great cost effective platform for any kind of responses

Pulse Ultimate

Pulse Ultimate

Pulse Ultimate is targeted for tracking studies and retail audits. An offline survey system offering extreme field control including processes like data quality check, back-check, rework, comparison with previous wave data etc. helps to get the best results on a day-to-day basis

Pulse LS

Pulse LS

Use a managed Limesurvey and our expertise for creating complex forms and token based user management. Use optional mailing system to send survey invitation to each participant and track progress of the response status. Industry standard SPSS / R output supported